為了照顧我的第二個寶寶,前陣子試用過好多款嬰兒車, Chicco goody plus 魔術瞬收手推車馬上成為我心中第一名,只需單手就可以將嬰兒車自動收折、調整椅背、瞬開車體以及攜帶,真的像魔術一樣即刻上手,完全沒有任何困難。即使一打二,我可以一個人把這款輕便(6.9 公斤)的嬰兒車揹出門,放在車裡、餐廳裡、飛機上,無論我到哪裡都可方便攜帶,收起來輕巧不佔空間。
Chicco goody plus #魔術瞬收手推車 座椅還有一點超級吸引我:可以傾斜平躺到呈現睡眠模式,車身夠深,長腿寶寶也可以睡得很舒適,也沒有後傾的危險非常安穩,這是很多同級別的嬰兒車沒有辦法達成的。設計讓寶寶非常舒適,媽咪照顧寶寶有效率,漂亮的防滑皮革安全桿單邊可以拆卸輕鬆上下車,也可以當成攜帶嬰兒車的把手,既美觀又堅固,便於攜帶。
這輛嬰兒車的四輪培林搭配避震設計很厲害,適合在城市中穿梭, 流線轉彎超級順暢不顛簸 :P 超愛使用這款可愛的粉紅色嬰兒推車外出,帶有漂亮的皮革和UV50+ 的抗紫外線設計可調式遮陽棚!絕對是功夫媽媽的首選之一!
資訊連結都在這裡! https://bit.ly/3oxFpSN
嬰兒推車的影片也即將上線嘍!
Chicco Taiwan官方粉絲團
#Chicco #歐洲第一大幸福品牌
#Goodyplus魔術瞬收手推車 #ChiccoAir來了寶寶笑了
#有goody超easy
For my second baby, I’ve been through several strollers, but none of them can meet the ease of use of the Chicco goody plus stroller, it just takes one hand to: fold, recline, carry, and unpack. I can put this lightweight (6.9kg) stroller in my car, in the restaurant, on the plane, basically wherever I go.
The seat of the stroller can recline all the way to sleeping mode, which a lot of the same class of stroller can’t do. The design is incredibly efficient in that the nice leather anti-slip safety bar also works as the handle to carry the stroller--nice and sturdy, easy to carry.
This stroller’s got great wheels, great for maneuvering around the city and also great for spinning the kids in circles to entertain them. :P Love sporting around this cute pink stroller, with the nice leather highlights and a UV 50+ protective hood!
Definitely fits into Kungfu Momma’s top picks! Check it out here! https://bit.ly/3oxFpSN
Be sure to stay tuned for our upcoming video!
同時也有2部Youtube影片,追蹤數超過1萬的網紅translation,也在其Youtube影片中提到,#'89年に日本ファルコムが発売した横STG作品。開発には山根ともお氏、富一成氏、高橋哲哉氏が名を連ねている。 ADVとRPGの要素を持つSTGであり、STGパートは惑星やステーションからの移動中部分に、ADVパートは惑星やステーション内での行動部分にあたり、プレイヤーの行動選択によりストーリー展開...
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- 關於maneuvering 在 Y道理 Facebook 的精選貼文
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maneuvering 在 公民聯盟 Facebook 的最佳貼文
你說船長開船技術爛?你來來來……來來來……你來啊、來啊!🤣🤣🤣
maneuvering 在 Y道理 Facebook 的精選貼文
我不玩了!
maneuvering 在 translation Youtube 的精選貼文
#'89年に日本ファルコムが発売した横STG作品。開発には山根ともお氏、富一成氏、高橋哲哉氏が名を連ねている。
ADVとRPGの要素を持つSTGであり、STGパートは惑星やステーションからの移動中部分に、ADVパートは惑星やステーション内での行動部分にあたり、プレイヤーの行動選択によりストーリー展開が変化してゆく。
「シューティング革命を起こす」、との触れ込みで登場し、88ソフトとしてみれば出色の出来と言えるが、いかんせんグラフィック面での弱点が露になっていて動きの粗さは目立つ。ACでのSTG全盛期ともなれば尚更中途半端感は否めない。
BGMは石川さんがFalcom Sound Team jdkの名義でクレジットに載った初めての作品となる。
Manufacturer: 1989 Nihon Falcom
computer: pc-8801mkIISR series
Hardware: YM2203
Composer: Mieko Ishikawa
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00:00:00 01.Legend (伝説 -LEGEND-)
00:01:19 02.Launching (出撃/タイトル)
00:04:36 03.Angel Dust (エンジェルダスト/パディのテーマ)
00:07:49 04.Power-Up (パワーアップ/ショップ)
00:09:28 05.Morgana Fortress (要塞モルガナ/モルガナでのイベント)
00:11:41 06.Misty Way (ミスティーウェイ/マーシュ博士の伝言)
00:14:38 07.Legacia (レガシア/最終決戦前イベント)
00:17:20 08.The Fates (回想シーン)
00:21:15 09.Theme of Voct (ヴォクトのテーマ)
00:23:03 10.Who are You ? (ボルマン商会)
00:23:35 11.Voice (連行シーン)
00:25:15 12.Theme of Lefi (レフィのテーマ)
00:26:40 13.Fearful Premonition (恐怖の予感/リガシア復活後)
00:31:03 14.Moon SPACE (Planet Surface) (ムーンスペース/通常ステージ)
00:34:01 15.Laying Siege (Planet Surface) (要塞突入/モルガナステージ1)
00:37:56 16.Asteroid Belt (Asteroid Surface) (アステロイドベルト/シブラステージ)
00:39:27 17.Escape! (Escaping the Fortification) (脱出! /モルガナステージ2)
00:41:08 18.The Epulant (Vegetation Surface) (人工プラント/リガンディアステージ)
00:42:38 19.Space Prober Zariah (Feeler Surface) (宇宙触手ゼライア/ヴァハステージ)
00:44:47 20.Prominence (Prominence Surface) (プロミネンス/オグマステージ)
00:46:55 21.Wight (Final Surface) (ワイト/ラストステージ)
00:49:47 22.Maneuvering Station Millenile (Planet Surface) (機動衛星ミョルニル/ルーファステージボス)
00:51:33 23.Space Carrier Nagryfal (Escaping the Fortification) (機動空母ナグルファル/モルガナステージボス)
00:54:14 24.Missile Battleship Belsilk (Vegetation Surface) (ミサイル戦艦ベルセルク/リガンディアステージボス)
00:55:54 25.Laser Battleship Gulveic (Prominence Surface) (レーザー戦艦グルヴェイグ/オグマステージボス)
00:57:06 26.Materialize (Final Boss Hyugi) (ワイト出現/最終ボス・ヒューギ)
00:58:33 27.Star Trader (スタートレーダー/エンディング1)
01:02:26 28.Snow Blue (スノー・ブルー/エンディング2)
----------------------------------------------------------------------------------------
maneuvering 在 七王 Youtube 的最讚貼文
Donkey Kong is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games as well as one of the most popular arcade games of all time.
The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay.
Although Nintendo's American staff was initially apprehensive, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios (later Universal Studios), alleging Donkey Kong violated its trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s.
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Maneuvering the Middle. 12897 likes · 102 talking about this. Maneuvering the Middle is a resource blog for middle school teachers and math teachers. ... <看更多>
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Learn how design maneuvering speed (Va) changes with weight. ... <看更多>