#Congratulations! Director Hsin-Chien Huang's latest VR works, Samsara and The Starry Sand Beach, were nominated for the 78th Venice International Film Festival!
The 78th Venice International Film Festival (VIFF) announced the shortlisted nominees for the category of VR Film. Taiwanese new media artist, Distinguished Professor of NTNU, Hsin-Chien Huang, winner of the BEST VR Experience in 2017 with his work La Camera Insabbiata, will again contest for the Leone d’oro this year with two of his latest, sci-fi inspired works, Samsara and The Starry Sand Beach. While the Taiwanese athletes are striving for the Gold Medals at the Tokyo Olympics as we speak, director Hsin-Chien Huang dazzles the jury of VIFF with his visually-stunning and thought-provoking works — bringing cutting-edge Taiwanese VR films onto the international stage and letting world-wide audience sees Taiwan!
Before being selected for the 78th Venice International Film Festival, Samsara episode 1. has already grabbed the Jury Award at SXSW and Best VR Story at the Cannes XR Competition. This futuristic VR experience teleports the audience onto a journey that spans millions of years. Samsara is a Sanskrit word meaning “ the world ”. In Buddhism, it means what we perceive as the world is actually an endless cycle of karma (cause and effect), a cycle of life, death and rebirth in the six realms of existence. In this fascinating VR work, the audience is reincarnated into the bodies of different persons and creatures, experiencing the universe in their new bodies and in search for the ultimate spiritual transcendence.
Samsara depicts an apocalyptical story in the near future where human greed has depleted the earth’s resource. Catastrophic wars to fight for resource resulted in global destruction. Finally, the remaining humans had to leave the Earth and go on a search in space for a new place to live.
Nevertheless, their desperate, long quest for a new homeland… could it be just a loop in space and time? The cycle of greedy domination and total destruction that then necessitates the search for a new home…. may have hopelessly repeated itself over and over again? The constant evolutionary process and so-called progress, without transformation in consciousness and spiritual advancement, is nothing more than a Möbius strip that leads nowhere, perhaps…?
Samsara is an experiment based on the theory of Embodied Cognition. Through interactivity and VR, the audience gets to live inside the bodies of different persons and creatures, experiencing their feelings from within. Perhaps It is when we can perceive the world in different bodies that we may truly appreciate the thoughts of others and empathize with them. An experience that will also help us better comprehend our own existence and learn to live in harmony with all.
Samsara explores a complex of deeply interconnected issues of ecology, technology, natural resource and war, etc. It's a story about a journey humans are forced to take on, after having destroyed the earth with nuclear disasters. The survivors seek a new planet, in the boundless, interstellar space, to carry on their lives. Gradually they evolve into a new life form artificially. Yet, many years passed and they’ve come to realize that they would never make it to the new planet they’ve been dreaming of. In fact, they have simply been returning to the Earth, in different life forms, time after time.
Director Huang applies the concepts of embodied cognition, offering a unique way to contemplate about the nature of life. As the audience are transported into different bodies each time, they gain a brand new perspective to experience the world views presented in Samsara.
Samsara was produced under the guidance of Taiwan Creative Content Agency (TAICCA) and Kaohsiung Film Archive VR(VR FILM LAB), it’s a sate-of-the-art VR production made 100% in Taiwan. In the VR experience, viewers are transformed into various kinds of animals to interact with the scenes, including species unique and indigenous to Taiwan, such as Taiwan Blue Magpie and Formosan Black Bear.
Samsara Ep.1 features the latest somatosensory technology, including 4D views shooting techniques by the Industrial Technology Research Institute and TAICCA. A digital shooting system comprised of a high-sensitivity 4 million-pixel, full-color CCD sensor and 48 4DV-EX-Z cameras made it possible for Samsara Ep.1 to be taken from an omnidirectional view and shot without any blind spots, creating the ultimate immersive experience.
THE STARRY SAND BEACH, directed by Hsin-Chien Huang and produced in cooperation with Lucid Reality (France) and Oready 瑞意創科 Oready Innovation Lab (Taiwan), is a scientific fairy tale about a unique ecological wonder in Taiwan and Japan, the shiny starry sand beaches. Foraminifera, from the Latin word “foramen” meaning hole, is a single-celled organism that builds a shell with multiple chambers which intercommunicate with one another through holes. On the Qimei Island, Taiwan and the Yaeyama Islands, Japan, beaches have been formed by a specific species of foraminifera with star-shaped shells made of calcium carbonate. Like the real stars in the legends, grains of the starry sand have also been preserving the earth’s memories for millions of years.
THE STARRY SAND BEACH is a real-time 3D interactive VR adventure into the natural and mythological landscape of the starry sand beaches on Qimei Island in Penghu Archipelago, Xing Sha Wan in Kenting National Park and Taketomi Island in the far south of Japan. The experience is full of aesthetically-amazing elements and enriched with cultural and religious significance like Shintoism in Japan. A beautiful, haunting legend tells the story of the starry sand…
The final winners will be presented at the award ceremony held on Sep11. With great anticipation and hopes, Hsin-Chien Huang is expected to bring home again the grand prize for Taiwan!
https://www.labiennale.org/en/news/selection-complete-works-venice-vr-expanded-0
#黃心健 #HsinChienHuang
#samsara #chalkroom
#LaCameraInsabbiata
#VeniceInternationalFilmFestival #VIFF
#Thestarrysandbeach
#LucidReality
#OreadyInnovationLab
同時也有104部Youtube影片,追蹤數超過163的網紅蒙納米豎琴樂團 Monamis Harps,也在其Youtube影片中提到,更多有關蒙納米豎琴樂團 Monamis Harps 資訊 歡迎瀏覽官網 http://www.monamis.com.tw/ 影片由蒙納米豎琴樂團發佈 「蒙納米」團名直譯自法語Mon Amis(我的好朋友),並刻意「誤讀」Mon Amis法語單複數,用意在期許「許多人」能在一場音樂會中達成「合一...
「audience meaning」的推薦目錄:
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- 關於audience meaning 在 AppWorks Facebook 的最佳貼文
- 關於audience meaning 在 Namewee 黃明志 Facebook 的最佳貼文
- 關於audience meaning 在 蒙納米豎琴樂團 Monamis Harps Youtube 的最佳解答
- 關於audience meaning 在 蒙納米豎琴樂團 Monamis Harps Youtube 的最佳貼文
- 關於audience meaning 在 蒙納米豎琴樂團 Monamis Harps Youtube 的精選貼文
audience meaning 在 AppWorks Facebook 的最佳貼文
#NFTsummer A few weeks ago, we interviewed Xixi Huang (AW#17) in Mandarin and as the AppWorks Fellow who helps us out on the blockchain side, Xixi has a lot of ideas that are worth sharing to a bigger audience. Here's his interview in English:
西西 (Xixi) 黃士晉 is an AppWorks #17 alumni and co-founder of Rydeit. His mission is to bring the applications of blockchain to everyday life because he believes that blockchain can make the world a more fair and better place. As an AppWorks Fellow, he is responsible for guiding founders to think about blockchain and providing insights on blockchain-related investment deals. Before AppWorks, he led his previous team to build more than 10 dapps, including famous games in Taiwan such as 柚子打魚 and Shrimp.Finance. Within a month of launching these games, they had amassed over NT$ 100M (~US$ 3.5M) in transactions. His favorite pastime is traveling with his grandma, and his ultimate goal is to persuade her to buy Bitcoin!
Check out what Xixi has to say about blockchain and NFTs.
#NFTevolution
I started to learn how to write smart contracts in 2016, and learned the entire logic of ERC-20 for tokens and ERC-721 for NFTs. While I was learning about NFTs, I realized that the combination of NFTs with video games was very fitting. In video games, the treasure and equipment you collect becomes virtual assets as NFTs. And the process of using smart contracts to exchange items was very efficient on the blockchain.
At the end of 2018, I designed and created a zombie video game, integrating the concept of playing and drawing cards and packs. Within a pack were 3 NFTs with zombies on them. As a player, the more cards with zombies you collect, the higher your score, and the more tokens you can ultimately earn. From this game, I got connected to other game manufacturers and publishers who were also interested in creating virtual game assets through NFTs. We all had the same idea -- NFTs can bring more meaning and value to the players.
However at the time, many people in the market still believed that tokens and games were riddled with fraud. Since the lifecycle of video games can be short, many traditional gaming companies in the end didn’t find it worthwhile to learn how to integrate NFTs or blockchain into their games.
While the nature of NFTs hasn’t changed, the market has evolved. People’s curiosities are growing, more applications are being developed, and more creators are cropping up. I think now is the right time to start talking to companies about how to integrate NFTs or blockchain into their businesses or games.
#NFTplayground
I think there are many opportunities to start a business these days, and people who want to start one should think about coming to blockchain. Not only is there a huge opportunity but the possibilities are endless. And within blockchain, NFTs currently offer the biggest opportunity. However, it can also pose a new challenge to the team’s endurance, because while easy to obtain traction and users with NFTs, the challenge lies in retaining them.
Similar to other blockchain applications in the past few years, when a new concept is invented, it’ll be flushed with many early users. However, because the surrounding infrastructure wasn’t in place, it was difficult for founders to make valuable extensions or applications. And many of these users don’t actually care about these blockchain products and they are only trying to leverage the ecosystem to make a quick buck. Once they earn all that they can, they will move on to another project.
Right now working on NFTs, you can collect a lot of data in a short amount of time and also make some income to keep you afloat. Founders should seize this opportunity to understand these users, then modify and optimize both their products and mentality to retain them.
Since there’s no geographical restriction on blockchain, I would encourage founders to look beyond your country and region in expanding your NFT products. Also, since blockchain is closely related to finance, if you don’t have a good pricing strategy (or token economics) for your NFT products, the prices might fluctuate greatly. You need to be prepared and remind your users of the risks, otherwise you’ll ultimately get scolded!!
#NFTera
This year, I finally consider myself an official NFT collector. I pay special attention to NFTs with contemporary significance, such as Hashmasks. It signals to the public that NFTs are not just for collecting but that game mechanics can also be applied to interact with users. If we look back ten years from now I’m confident to say that the project that really brought the NFT wave in 2021 would be Hashmasks.
In addition to veteran projects like Hashmasks, other collections I care a lot about are related to Metaverse, such as The Sandbox. I believe that the world will become more and more decentralized and virtual. It is very likely that the next generation will be immersed in a virtual world like Ready Player One, so I am also very optimistic about NFTs in digital worlds like The Sandbox.
The possibilities are endless when it comes to NFTs. Right now, few NFTs are connected with our daily lives. For example, I bought a Hashmask. If I want to show it in my apartment, I might still need to print it out. In the future, how will we connect NFTs to the physical world? I believe they can be applied in many ways, including frames, wallets, cars, house deeds, leases, etc. These products in daily life can be combined with NFTs. We just haven’t opened our imagination yet. It’s hard to imagine that only 20 years ago we were having a hard time believing in the power of the internet.
The development of science and technology not only relies on infrastructure, but also the user's learning curve. The world needs to talk about blockchain more, so that everyone will gradually become familiar with it and it’ll continue to evolve.
If you're a founder working in blockchain or NFTs, welcome to apply to AppWorks >> https://bit.ly/3w0WyIl
audience meaning 在 Namewee 黃明志 Facebook 的最佳貼文
I found that many foreign audience cannot understand the meaning of my English lyrics😂. Malaysian and Singaporen friends, pls help me to translate it lah...
這首歌的精神主要是告訴大家,千萬不要得罪馬來西亞某些“拿督”還有拿督的兒子,他們可以隨時piak給你死...
這次MV拍攝的主題是“歐洲杯”,所以請來了很多歐洲的辣妹和帥哥來演戲,裡面有的在大馬工作的,有的則是疫情期間滯留在這裡沒辦法離開的“遊客”😅。MCO期間要拍攝本來就是很難的事情,尤其這是一首比較大的製作,我們全程都是被警察追著跑的,連電影局都來看著我們拍... 但放心我們都很乖地遵守SOP。甚至在拍攝前付了整萬馬幣給整個團隊包括演員都去做了病毒檢測(Swab test) 才敢開拍,我們已經盡力了。。。也請大家在家裡好好照顧自己,祝馬來西亞MCO 3.1愉快。
Thanks musician, crew, production team, actors, actress, venue and everyone who help us to complete this MV under such a difficult situation of the epidemic Cumdy Cumdy Production SaBee levendadewz 陈舒颐 @feniasworld @kyklamashka_ @yuri_caiyun @teenaik93 @brownie_08_06 @ammetta_supermodelmalaysia @djmimi7593 @krmlgn @lera_holikova @sysy2387 @ibkinx @gerald_cph ODD Dance School,And our most honorable sponsor Me88 Marketing
Btw, People are asking why we are using SGD in the mv? Because it is too “dangerous” to use Ringgit in this kind of mv mah... 😂
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audience meaning 在 蒙納米豎琴樂團 Monamis Harps Youtube 的最佳解答
更多有關蒙納米豎琴樂團 Monamis Harps 資訊
歡迎瀏覽官網 http://www.monamis.com.tw/
影片由蒙納米豎琴樂團發佈
「蒙納米」團名直譯自法語Mon Amis(我的好朋友),並刻意「誤讀」Mon Amis法語單複數,用意在期許「許多人」能在一場音樂會中達成「合一的共融」。如此親切、溫暖的意涵,拉近了和大家的距離,亦象徵著豎琴旋律溫暖每個人的心扉,可以成為大家的好朋友。
Monamis Harps was founded in the Summer of 2012.
The name of the ensemble is directly translated from French ‘ Mon Amis ’, meaning ‘ my buddies ’. Moreover, the name is intentionally misspelled in forming a complete unity.
Furthermore, the talents and characters of the members are varied ; graceful with precise while elegant softness versus heartfelt boldness with the harmonization attuned by the Director.
The sole purpose is to indulge in a fulfilled moment with the audience.
audience meaning 在 蒙納米豎琴樂團 Monamis Harps Youtube 的最佳貼文
更多有關蒙納米豎琴樂團 Monamis Harps 資訊
歡迎瀏覽官網 http://www.monamis.com.tw/
影片由蒙納米豎琴樂團發佈
「蒙納米」團名直譯自法語Mon Amis(我的好朋友),並刻意「誤讀」Mon Amis法語單複數,用意在期許「許多人」能在一場音樂會中達成「合一的共融」。如此親切、溫暖的意涵,拉近了和大家的距離,亦象徵著豎琴旋律溫暖每個人的心扉,可以成為大家的好朋友。
Monamis Harps was founded in the Summer of 2012.
The name of the ensemble is directly translated from French ‘ Mon Amis ’, meaning ‘ my buddies ’. Moreover, the name is intentionally misspelled in forming a complete unity.
Furthermore, the talents and characters of the members are varied ; graceful with precise while elegant softness versus heartfelt boldness with the harmonization attuned by the Director.
The sole purpose is to indulge in a fulfilled moment with the audience.
audience meaning 在 蒙納米豎琴樂團 Monamis Harps Youtube 的精選貼文
更多有關蒙納米豎琴樂團 Monamis Harps 資訊
歡迎瀏覽官網 http://www.monamis.com.tw/
影片由蒙納米豎琴樂團發佈
「蒙納米」團名直譯自法語Mon Amis(我的好朋友),並刻意「誤讀」Mon Amis法語單複數,用意在期許「許多人」能在一場音樂會中達成「合一的共融」。如此親切、溫暖的意涵,拉近了和大家的距離,亦象徵著豎琴旋律溫暖每個人的心扉,可以成為大家的好朋友。
Monamis Harps was founded in the Summer of 2012.
The name of the ensemble is directly translated from French ‘ Mon Amis ’, meaning ‘ my buddies ’. Moreover, the name is intentionally misspelled in forming a complete unity.
Furthermore, the talents and characters of the members are varied ; graceful with precise while elegant softness versus heartfelt boldness with the harmonization attuned by the Director.
The sole purpose is to indulge in a fulfilled moment with the audience.